![]() ![]() We only suggest enabling it if you want to game at 4K with Ray Tracing. As such, we suggest avoiding it at lower resolutions. It’s also worth noting that the RTX3080 was faster than the RX 6900XT with these Ray Tracing effects.ĪMD FSR introduces a noticeable “ blurriness” to the game’s image. At 4K, though, both of them were always below 50fps. However, these Ray Tracing effects come with a noticeable performance hit.Īt 1080p and 1440p, our RTX3080 and RX 6900XT had no trouble running the game. The visual difference is also easily noticeable as more objects can cast shadows. Thanks to the ray-traced shadows and ambient occlusion, the game feels less flat than its rasterized version. We also noticed a slight performance hit on our octa-core system when we enabled Hyper-Threading.Īs said, The Riftbreaker supports both Ray Tracing and AMD FSR. We did witness some drops to 56fps, however, keep in mind that the CPU benchmark is a stress test (and way more demanding than most levels/missions). Thankfully, a quad-core can run the game smoothly. The official PC requirements also list a quad-core as the minimum required CPU. Not only that, but we were experiencing some crashes. With Hyper-Threading enabled, our simulated dual-core system was dropping below 45fps at times. The Riftbreaker requires at least a modern-day quad-core CPU in order to run smoothly. ![]() In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. Thus, consider this as a worst-case scenario. In the CPU benchmark, the game displays hundreds of enemies on screen with lots of explosions. This benchmark stresses both the CPU and the GPU, and is way better than the GPU benchmark (which is less demanding). For our tests, though, we’ve decided to use the CPU benchmark. The Riftbreaker features two built-in benchmark tools (a GPU and a CPU). The game also supports Variable Shading and FidelityFX Sharpening. ![]() EXOR Studios has used Ray Tracing in order to enhance the game’s Shadows and Ambient Occlusion. On the other hand, and as we’ve already reported, the game supports both AMD FSR and Ray Tracing. Surprisingly enough, there is no option for Textures. PC gamers can adjust the quality of Shadows, Soft Shadows, Ambient Occlusion, Dynamic Vegetation and Texture Filtering. We also used Windows 10 64-bit, the GeForce 496.13 and the Radeon Software Adrenalin 2020 Edition 21.10.2 drivers.ĮXOR Studios has added a few graphics settings to tweak. Powered by the Schmetterling 2.0 Engine, it’s time to benchmark it and see how it performs on the PC platform.įor this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580, RX Vega 64, RX 6900XT, NVIDIA’s GTX980Ti, RTX 2080Ti and RTX 3080. EXOR Studios and Surefire Games have just released The Riftbreaker on PC. ![]()
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